Hedron Matrix
Most equipment grants a flat number: +1/+1, +2/+0, a fixed buff you can read off the card. This one scales the bonus to the creature's mana value, which inverts the usual logic of where equipment goes. The standard incentive is to suit up your cheapest, most disposable threat, because the equip cost is sunk and you want it on a body that survives. Here the math runs the other way: the bigger the bottom of your creature's cost, the bigger the swing, so the natural home is an already-expensive bomb that wants to get even bigger. On a six-mana fatty it is a near-doubling of stats; on a one-drop it does almost nothing, which is a strange thing to say about a buff effect. That makes it a finisher's accessory rather than a beater's crutch: it does the most work precisely when you least need help establishing a board, and it rewards decks built around a small number of high-cost threats rather than a swarm of cheap ones. The four-mana equip cost reinforces the point. You are not casually reattaching this across a board; you are committing it to one big creature and asking it to end the game. The whole design reads as a deliberate counter to the way players had learned to evaluate equipment, pricing its payoff to the part of the deck the rest of the category ignores.

