Hecteyes
Two mana for a 1/1 and a stapled discard has a long, unglamorous lineage: the effect is a one-time hand-attack tax bolted onto a body that does almost nothing else. The frame is the giveaway. This is a card built to be replayed, not to trade in combat, which is exactly where its ceiling lives. Blink it, sacrifice and recur it, flicker it in a token-copy shell, and each reset fires the discard again, turning a modest disruption spell into a repeatable hand-stripping engine. The symmetry against multiple opponents cuts both ways: one card apiece is a rounding error in the late game, but stacked early triggers can leave a whole pod short of resources before anyone has stabilized. The discard being untargeted is what saves it from the usual hand-attack failure modes: it does not care about hexproof and cannot be dodged by a "target player" restriction, since it never touches the stack as a targeted effect. The obvious hole is the empty hand; against a player already hellbent, the trigger simply whiffs, another reason the card wants to arrive early and repeatedly rather than once, late. The tension is that the effect is deliberately floored (one card, no selection, opponent's choice of what to pitch) so that recursion is the only path to making it threatening. Fed into a loop that values a cheap black creature with a discard trigger, it quietly does the structural work of a stapled Mind Rot in decks that never wanted to spend a whole card on one.
