Heckling Fiends
Forced attacking, sold as a repeatable activated ability rather than a one-shot stapled to a spell. Most compulsion effects make a creature block or fight once and then expire; here the order to swing is something you can buy again every turn while the mana holds out, dragging a different defender out of position each combat or forcing a single stalled blocker into a fight it cannot win. The wrinkle is the wording: the target attacks "if able," and its controller still chooses where it points. With the right board you can pull an opponent's creature out of a stalled defense and turn a clogged standoff into a brawl. The cost structure keeps the body honest. Each activation taxes your mana the same turn you want to be attacking, so the redirection competes with your own offense instead of feeding it for free, and a 2/2 with no evasion and no protection dies to almost anything the instant it starts to matter. That makes it a build-around rather than a curve creature: a sacrifice shell that wants attackers walking into open blocks, a pinger that profits from forced combat, or any deck that would rather dictate when creatures attack than wait for the opponent to choose. Devils of this stripe usually read as combat-step filler; the part worth a second look is the repeatable control over when an opponent's creatures are forced to attack.

