Heavyweight Demolisher
An 8/6 for seven that arrives already carrying its own second life: the unearth clause turns the graveyard into a launch pad, buying back a hasty menace attacker for a burst of red mana before exile takes it away at end of turn. That reusability is the whole reason the front side gets a punishing upkeep tax. Left to sit, the Construct wants three mana every turn just to attack, so the printed cost of keeping an 8/6 online is a steady mana drain that discourages parking it as a value blocker. The design leans hard into the tension between the two modes: the hardcast body is deliberately awkward to keep active, while the unearth line ignores the tax entirely because the creature is gone by the next upkeep anyway. That inversion is the interesting part. A slow, expensive threat on the front becomes a one-shot alpha strike from the yard, where menace does its real work punching through for a lethal swing that a single blocker cannot stop. It rewards a deck comfortable pitching the card early and reanimating it late, rather than one hoping to resolve it from hand and profit turn over turn. The upkeep clause reads like a downside; in practice it is the mechanism that pushes players toward the graveyard, which is where the card was built to live.
