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Moxonomy

Heavy Mattock

Artifact — Equipment3 generic mana

The conditional bonus is the whole design: a flat +1/+1 for any creature, doubling to an effective +2/+2 the moment a Human carries it. That tribal kicker rewards a board built around one creature type, lifting a mediocre Equipment to a respectable one without inflating its rate for everyone else. The math is tuned around the equip cost: at 2 generic mana to attach, the generic profile is overpriced, but the Human-only bonus shifts the value calculation enough to justify the slot when the right creatures are out. The card asks a question before it pays out, and answers generously only when the answer is yes. The result lives or dies by deckbuilding intent rather than raw stats, which is exactly the role low-rarity tribal payoffs are meant to fill: a quiet incentive to stay on theme, not a bomb you reach for outside it. Carried by anything else, it is a forgettable +1/+1 stick; carried by a Human, it becomes the kind of small, cumulative edge that tribal aggro is assembled from.

Heavy Mattock (dka)
DKA · #150common
Pricing
Normal: $0.07
Foil: $0.20
Oracle Text

Rules text

Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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