Heavy Infantry
A 3/4 for five that taps a blocker on the way in: tempo wearing the costume of a body, not removal. The enter trigger taps one creature an opponent controls, and because the card has no flash, the honest use is offensive rather than defensive. Land it on your own turn, peel a blocker out of the way, and connect for full power; that tapped creature untaps well before your opponent's combat, so this is not a way to stop an incoming attacker. The tap is a one-time sweetener stapled to the front, not a lock: it does not stick, it does not fire again, and it buys exactly one clear attack step. What ages well is the 3/4, a body sturdy enough to survive most early removal and to trade upward in combat, which is more of the card's long-term value than the trigger. This is workmanlike filler for white beatdown near the top of its curve, a common-rarity template for the aggressive deck that wants a durable body and a free swing on the turn it arrives. It asks nothing of your deck and rewards nothing in particular in return: play it, tap a blocker, attack. Plenty of creatures do this same job with sharper edges; few do it as plainly.

