Heaven // Earth
Two board wipes rationed along a single axis: who is airborne and who is grounded. Heaven sweeps everything with flying at instant speed, scaling with X, while Earth, castable only from the graveyard, clears everything without it. The aftermath structure is what makes the pair more than two halves of a wrath. Cast Heaven from hand when an evasive board threatens you, then Earth waits in the yard as a second sweeper whose front half you have already spent, deployable a turn or two later once the ground has recommitted. The flying split is the load-bearing decision: it lets a deck that fields its own creatures aim each half at the half of the table it does not occupy. A grounded green-red board eats Heaven cleanly and survives; an evasive deck dies to Heaven and shrugs off Earth. That asymmetry is rare in a sweeper, which usually hits without regard for who owns what. The cost asymmetry reinforces it: Heaven asks a single green plus X, the cheaper and more reactive half, while Earth demands a double-red commitment from the graveyard, the heavier and more deliberate one. Read together, this is a pyroclasm split across the flying line and fired in two shots, the second one earned by living long enough to spend it.




