Heartwood Treefolk
A 3/4 for four mana with a keyword that only does anything against the green decks at the table: this is the vanilla-plus filler that early expansions printed by the cluster, and the design logic is entirely about a condition checked before a single attack. Forestwalk is evasion that exists or doesn't depending on whether the opponent controls a Forest, which makes the body a soft anti-green attacker in some matchups and a plain 3/4 in every other. Green is one slice of the color pie, so the extra line of text is live in a minority of games and dead in the rest, by design. The stat line is the real tell of its era. A 3/4 was a sturdy blocker that traded up and survived most of the cheap removal of its day, so the card was built to be a body first and an attacker only when the board cooperated. Landwalk as a whole belongs to a period when Wizards leaned on basic-land-type matters as a balancing lever, accepting that an ability would swing between fully on and fully off rather than smoothing it into reliable evasion. That conditionality is the whole identity here: a respectable green creature whose bonus text is a coin flip decided by the opponent's manabase, and a snapshot of how cheaply the mid-90s priced a keyword that didn't have to do anything most of the time.
