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Moxonomy

Hearts on Fire

Instant1 generic manaRed mana

Most red pump spells buy a single attacker a spike and hope it connects. This one lets the +2/+1 land on either one body or two, so the choice is about coverage rather than raw ceiling: one target gets the workmanlike bump, while two targets each get the full +2/+1, spreading +4/+2 across the board. Pointed at two attackers, it becomes a double-block breaker or a two-front push, forcing the defender to redo combat math in two places at once instead of one. The +2/+1 shape leans aggressive: enough toughness to survive a favorable trade, but the extra power is where the damage lives, so it wants to be swinging rather than salvaging a bad block. As a two-mana instant it holds open through both combat steps, and the one-or-two decision can wait until blocks are declared, which is exactly when the information to make the right call arrives. Built for wide, creature-heavy red boards where more bodies surviving to the swing means more places to put the boost, and more ways to make the defense guess wrong.

Hearts on Fire (j25)
J25 · #17common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

One or two target creatures each get +2/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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