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Moxonomy

Heartless Summoning

Enchantment1 generic manaBlack mana

Knocking 2 generic mana off every creature spell is the kind of acceleration that breaks games open, so the -1/-1 to your whole board is the toll for it. The discount slices generic mana off any cost, so a 2 generic mana drop comes free and a 1 generic manaBlack mana drop pays just Black mana; the static debuff is what stops that from being a clean upgrade, since a 1/1 cast for nothing arrives as a dead 0/0 and a 2/2 limps in at 1/1. The penalty stays survivable only if your bodies are big enough to eat it, which steers the card away from the goodstuff piles cost-reducers usually want and toward two distinct homes: a ramp shell that dumps fatties out early and shrugs off the static debuff, and a combo shell that wants enters-the-battlefield creatures it can flicker or loop while the -1/-1 turns them into self-destructing fodder, grinding their mana value down toward nothing. The interaction with cheap creatures is the sharpest edge: a 1/1 the discount pushes to free still resolves, then dies to the toughness reduction, which combo builders read as a feature rather than a flaw. Most black cost-reduction smooths out a curve. This one demands you answer the downside before you ever name the upside.

Heartless Summoning (isd)
ISD · #104rare
Pricing
Normal: $1.33
Foil: $3.98
Oracle Text

Rules text

Creature spells you cast cost 2 generic mana less to cast. Creatures you control get -1/-1.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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