Hearthfire Hobgoblin
Double strike on a two-power body is the entire bargain here: four damage from a creature most decks would otherwise treat as a vanilla 2/2, and a multiplier waiting on every combat boost the deck supplies. A lone +2/+0 turns into eight; an anthem effect counts twice; any pump is worth double what it would be on a normal attacker. The small frame is deliberate, a body that promises to convert whatever the rest of the curve delivers rather than carrying the game itself. What keeps it from asking anything in return is the cost: three hybrid red-or-white symbols, payable entirely in red, entirely in white, or any mix, so the same creature drops into a mono-red curve, a mono-white curve, or a two-color shell without touching the manabase. That castability-without-commitment was the design conceit of the hybrid experiment that produced it: a Goblin Soldier wearing both parent colors that demands nothing of either. The result is an undemanding aggressive role-player, cheap to cast anywhere and dangerous once the supporting pieces arrive, equally welcome wherever a low-cost double-striker earns a slot.


