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Moxonomy

Heartfire

Instant1 generic manaRed mana

Aristocrat decks have always wanted a way to cash in a dying body for reach, and this is the cleanest conversion of the type: a sacrifice that turns any expendable creature or planeswalker into four damage at instant speed. The additional cost is the whole balancing act. It reads as a two-mana burn spell, but the real price is a permanent you already control, so the card only earns its rate in a deck built to have fodder on the board (token generators, a persistent recursion loop, a walker that has already earned its keep). Where it pulls ahead of a plain removal spell is in where the four damage can land: to the face it closes games, to a planeswalker or a fat blocker it clears a problem, and the sacrifice can be timed to dodge an exile effect or to trigger a death payoff on the way out. That flexibility comes at the structural cost of trading two cards (the fodder plus this) for a single removal or burn effect, so it lives in decks where the creature being sacrificed was going to die anyway, or where its death is upside rather than loss. In a fair deck it is a bad trade; in a sacrifice engine it is a finisher wearing the clothes of a burn spell.

Heartfire (war)
WAR · #131common
Pricing
Normal: $0.06
Foil: $0.21
Oracle Text

Rules text

As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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