Headliner Scarlett
Two red archetypes usually pull in opposite directions: the aggressive one wants to end the game before the extra cards matter, and the grindy one wants gas that keeps arriving after the initial push stalls. This body refuses to choose. The enters trigger is a one-shot alpha-strike enabler, stripping a chosen player of their blockers for the turn it lands, which pairs with haste to convert an entire board (Scarlett included) into unblockable damage the moment she resolves. That is a burst effect, spent and gone. The upkeep ability is the slow engine underneath it: exile the top card face down every turn and take a single-turn window to play it, a repeatable impulse-draw that refuels the deck without spending anything from hand. The two halves do not stack: the blockers only stay home the turn Scarlett enters, so the cards you dig into on later upkeeps arrive into an ordinary combat step and have to earn their damage the normal way. The friction is real on the engine side, too, since the exiled card evaporates if you do not use it that turn, which pushes you toward a cheap, always-castable curve that can absorb the extra card whenever it shows up. What she offers is the rare combination of an opening haymaker and a slow drip of resources on the same four-mana frame, one for the turn she lands and one for every turn after.
