He Who Hungers
Targeted discard priced in bodies instead of cards: for one mana and a sacrificed Spirit, you strip a chosen card from an opponent's hand, and because the cost is repeatable, a wide enough creature base turns this into a grinding hand-attack engine that fires as many times in a turn as you can feed it. That throttle is the whole proposition. Most repeatable discard of the early era either sat on a single creature you wanted to keep alive or asked you to keep paying full price; here the toll is fodder, and the sorcery-speed clause fences off any end-step ambush, keeping the erosion slow and telegraphed rather than a surprise. The Soulshift trigger is a separate insurance policy, not part of the discard loop: it fires only when this Spirit itself dies, clawing back a four-or-less Spirit so the deck recovers its own backbone, potentially even one of the very bodies you sacrificed. The 3/2 flier matters less than the discard does; the pitch is the steady stripping of an opponent's options, one chosen card at a time, with a graveyard cushion in case the body falls. It is a payoff that functions only inside its own creature type, the sort of reward that pays off committing to the tribe in the first place.
