Hazerider Drake
A flier whose entire reason for existing is the protection from red stapled onto it. The split between mana cost and keyword tells the whole story: white-blue pays for the body and the evasion, and the red-hate is the premium baked into the rate. Protection from red means the Drake cannot be burned out of the air, cannot be blocked by red creatures that could otherwise reach it (a red flier or a creature with reach), and shrugs off red combat damage entirely. That last clause is what elevates it past a vanilla flier: against a deck built on direct damage and aggressive red, this is a clock the opponent's primary interaction simply cannot touch. It is a hoser dressed as a curve-filler, built for one color-pair matchup rather than general goodstuff value. The cost of that specialization is obvious the moment red is not across the table, where the protection clause does nothing and the Drake reverts to a four-mana 2/3. The specialization has a second seam worth naming: protection is a battlefield ability, so it does nothing while the Drake sits on the stack. A red counter like Pyroblast or Red Elemental Blast answers it cleanly before it ever resolves. The honest design logic is conditionality top to bottom: a flier whose floor is mediocre and whose ceiling is "evasive and untouchable by red removal," with the matchup deciding which one you get.
