Hazel's Brewmaster
Reanimation usually means the graveyard creature comes back as itself, on the battlefield, subject to all the fragility that entails. This one reroutes that impulse into something stranger: the exiled creature never becomes a body at all. Instead its activated abilities get grafted onto your Food tokens, turning a pile of edible artifacts into a distributed toolbox of whatever you buried. Exile a mana dork and every Food taps for mana; exile a creature with a sacrifice-for-value ability and each Food carries it. The exile clause is doing double work here: it strips the abilities off the original card for your Foods to inherit, and it doubles as graveyard interaction against opponents' recursion. Because the trigger fires on entry and on attack, the collection grows across a game, and the Food count and the ability count climb together, which is the real engine (not the 3/4 with menace, which is just the delivery mechanism). The design tension is that Food tokens are ordinarily inert value with a single sacrifice ability; giving them borrowed activated abilities makes each one a small machine while keeping them cheap and expendable. It asks you to think about what a creature's abilities are worth divorced from its stats and its own body, which is a genuinely different question from "what do I want to reanimate."

