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Moxonomy

Hazard of the Dunes

Creature — Wurm3 generic manaGreen mana

A 4/4 with reach and trample for four is a fine early attacker, a wall against fliers, a body that trades up in the midgame. The interesting part is what the creature becomes once the mana is there: for 6 generic manaGreen mana it detonates three +1/+1 counters at once, jumping to a 7/7, and then the option is spent for the rest of the game. That one-time cap is what lets a green fatty carry an oversized late-game payoff without the pump spiraling into a repeatable engine, the failure mode that has warped so many mana-sink creatures over the years. The counters are not incremental value you drip out turn after turn; they are a stored second act you spend when the board or the clock demands it. The reach-and-trample pairing shapes how the sink pays off, letting the finished creature hold a flying attacker at bay on defense and punch through chump blockers on offense with the same activation. Capping the loop at one is a cleaner solution than a rising cost or a summoning-sickness gate: it keeps the top end honest by making the payoff a single decision rather than an ongoing threat. The result is a creature that reads as a plain body until the turn it stops being one.

Hazard of the Dunes (dft)
DFT · #165common
Pricing
Normal: $0.16
Foil: $0.21
Oracle Text

Rules text

Trample, reach Exhaust — 6 generic manaGreen mana: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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