Hawkeye's Bow
Reach on an equipment is the practical part; the pinging is the point. Most combat-oriented equipment ties its value to attacking, but this one wires a damage trigger to the act of tapping rather than to swinging, which quietly widens where the value comes from. A creature that taps for a mana ability, one tapped as part of a convoke cost, anything with a tap symbol in its own text: each becomes a source of one damage to every opponent, not just the ones you attack into. Attacking is merely the most reliable way to tap, so the bow reads like an aggressive combat piece while behaving like a slow, repeatable engine that punishes wide multiplayer boards harder than single-combat ones. The +1/+0 and reach exist to make the bearer a functional attacker (an attack step being the easiest way to fire the trigger), not to justify the card on their own; they enable the damage clause. What contains it is that the trigger only reaches opponents, never their creatures or permanents, so it does no board work at all: it is pure life-total attrition, one point at a time, dependent entirely on how often you can profitably tap the bearer. Cheap to cast, cheap to move, and built to reward a deck that keeps finding extra reasons to tap the thing it is stapled to.
