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Moxonomy

Hawkeye, Trick Shot

Legendary Creature — Human Archer Hero3 generic manaRed mana

Most damage-on-enter effects want to be spammed cheaply and pay out flat: a fixed one or two per body, over and over. This one climbs. Because the trigger reads current Hero count, the first Hero to land throws for one, but each subsequent deployment raises the floor for the next, so a single window of blinks, chained casts, or a flicker loop turns a go-wide tribal board into a ladder of scaling bolts. The target clause is deliberately unrestricted: the same trigger that snipes an early mana dork also points at a planeswalker or an opponent's face, which is the lever that keeps the archer live long after the ground stalls. The 3/4 body carries first strike and reach as an honest defensive floor: it holds the air, wins most red-range combat exchanges, and buys time while the tribe assembles. The deckbuilding question it poses is not "how cheap are my Heroes" but "how many can I resolve in one turn," because the payoff compounds rather than staying incremental. Open on him alone and he is a well-statted archer waiting for company; fill the board first and every new arrival is another bolt, larger than the last.

Hawkeye, Trick Shot (msc)
MSC · #506rare
Pricing
Normal: $3.86
Foil: $3.95
Oracle Text

Rules text

First strike, reach Whenever Hawkeye or another Hero you control enters, it deals damage equal to the number of Heroes you control to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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