Haunting Apparition
A hate-bear in spirit-flesh, built around a metagame assumption that has not aged especially well. The body scales off green creature cards sitting in a chosen opponent's graveyard, which means the design is betting that green decks will be doing what green decks were doing in the mid-90s: dumping fatties into the yard, dying with creatures on the board, generally treating the graveyard as a place creatures go. Against that opponent the Apparition swells into a real evasive clock; against anyone not feeding green bodies to the bin it stays a 1/2 flyer and nothing more. That is the unusual discipline here. The power floor is hard-set at 1, so the card can never be a dead draw the way a pure hoser sometimes is, but it caps its own upside on someone else's deckbuilding choices rather than yours. You lock the chosen opponent on entry, and that choice holds permanently, but the power itself keeps recounting: every green creature that dies into that player's yard pushes the Apparition up, every one exiled or reanimated out pushes it back down, so the stat line tracks the chosen graveyard in real time. Mirage scattered several color-targeted creatures across the set, each one a wager that a particular color would misbehave in a particular way. The bet pays when it pays and embarrasses you when it does not, and that conditional, live-updating ceiling is what the whole card is engineered around.
