Haunted Screen
A five-color rock built on an asymmetry: white and black come free from the tap, while green, blue, and red each cost a point of life. That split is the whole tension in miniature. It treats the enemy colors of an Orzhov core as premium output, which mirrors how a fixer's designers weigh convenience against reach: the two colors most likely to anchor a life-drain or attrition shell arrive clean, and the splash colors ask you to pay for the privilege. The seven-mana clause at the bottom is what saves it from being pure ramp filler. For a heavy investment it stands itself up as a 0/0 Spirit with seven counters already on it, a 7/7 that arrives only after you have wrung enough value out of the rock to want a body instead. That "activate only once" line is what balances the trick: it is a single late-game pivot, not a repeatable engine, so the artifact is a mana source first and a threat only when the game has stalled long enough to make the price worthwhile. The lineage here runs through the long line of colorless mana rocks that eventually turn into creatures, but the paid-life fixing gives it a sharper texture than a flat five-color tap: it rewards you for building around the free half and treats the rest as a resource you spend deliberately.
