Haunted Crossroads
Repeatable graveyard recursion that pays in tempo instead of cards: rather than returning a creature to hand or the battlefield, it tucks the card on top of your library, so the payoff is delayed by a draw step but the engine never stops. That single design choice is the whole identity. By keeping the creature in your deck rather than your hand, the effect sidesteps the discard and hand-disruption that punish other recursion, and it draws no card-advantage line in the sand; the activation is cheap enough to fire every turn you have a spare black mana. The trade is that you cannot dig past the returned card without burning a draw on it, which stops a permanent recursion engine from becoming a value loop too good for its rate. It pairs naturally with sacrifice effects and recurring threats, since anything that dies just queues itself back up for the following turn, and it rewards graveyards built deep enough that topdecking a chosen creature is an upgrade rather than a tax. The mechanic is the budget, grindy cousin of reanimation: where Reanimate or Animate Dead cheats a body into play, this asks you to earn the body the long way, one draw at a time. The result is a slow inevitability engine that does its best work in attrition wars, where the question is not how fast you refill but whether you ever run out.
