Haunted Cadaver
Discard-as-combat-damage is a tricky payload to deliver: a hand attack that hinges on landing a hit hands the opponent a full turn to read the threat and station a blocker in its path. Morph is the workaround the design leans on. Cast it face down, and it presents as an anonymous 2/2 with nothing in its profile to mark it as anything more, so the defending player has no reason to trade a creature into it. The sequencing is the whole trick: you flip it up for its morph cost during the attack, before damage resolves, so that the combat-damage trigger exists when the swing connects. Land the hit, sacrifice it, and three cards leave the hand at once, a discard burst priced to combat math rather than mana. What pulls against that payoff is the body cost. The sacrifice clause spends the creature for every three-card hit, turning the question into one of when rather than how often. Into a defended board it accomplishes nothing; against an empty board or a tapped-out opponent it can strip a hand to ribbons in a single swing. That conditionality is the ceiling on it, a specialist's tool that depends on its face-down disguise to manufacture the unblocked hit it has no other way to guarantee.
