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Moxonomy

Haunt the Network

Sorcery3 generic manaBlue manaBlack mana

The two Thopters aren't just fliers; they're the first two ticks on the counter this spell is really about. Because the drain scales with your total artifact count and the tokens enter before X is calculated, the floor is a two-point swing even in a deck running nothing else artifact-based, and the ceiling is whatever an artifact-heavy board can stack underneath it. That ordering is the whole design: a five-mana sorcery that gives you a guaranteed base rate, then rewards you for the shell you built around it rather than for anything on the card itself. It reads as a Thopter-token payoff and functions as an artifact-count drain, and the split personality is deliberate. The single-target restriction (one chosen opponent takes the life loss, you gain the same) keeps it from scaling across a wide board the way a symmetrical drain would, which matters more the more players sit across from you. Compared to the older artifact-matters drains that counted permanents on resolution without adding to the pile, the token clause here means the spell partially pays for its own X, a small but real bump that lands hardest in decks already flush with artifacts and does the least in decks that would rather be casting something else at this cost.

Haunt the Network (dft)
DFT · #207uncommon
Pricing
Normal: $0.23
Foil: $0.34
Oracle Text

Rules text

Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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