Hatut Zeraze Strike Force
The design gamble here is that you keep sending your commander back to the command zone and recasting it, because the payoff scales with a number most decks are actively trying to keep down: the commander tax. Every cast from the command zone this game adds another copy of this spell on cast, and each copy carries its own enter trigger for artifact-or-enchantment removal. That inverts the usual math. Commander tax is normally a penalty for replaying your general too often, a two-mana surcharge stacking on every trip to the zone; this treats each of those recasts as a stored charge, waiting to be cashed for a stack of destroy triggers. What complicates the appeal is that the copies resolve as separate 2/2 bodies with separate enters, so it rewards decks built to bounce or sacrifice their commander repeatedly rather than protect it once and leave it out. A player who has cast their commander four or five times turns a single white four-drop into a wide artifact-and-enchantment sweep plus a small army of tokens, while a cast made before your commander has ever left the command zone is a modest Disenchant on a body and nothing more. It is a payoff card wearing the clothes of a role-player, built for the exact command-zone loop that most cards ask you to avoid.

