Harvest Wurm
A 3/2 for two is an aggressive green body, and the entry condition is how the card pays for it: the Wurm sacrifices itself unless you can buy it back with a basic land from your graveyard. That clause turns an above-rate stat line into a payoff for a deck already filling its graveyard with lands, which is a narrower ask than it looks. The wrinkle is that the returned land goes to your hand, not the battlefield, so this is not ramp; it is a creature that recycles a fetched, sacrificed, or milled basic and lets you replay it next turn. The design priced its stats below curve and made the discount contingent on a board state the deck had to manufacture: no graveyard basic, no Wurm. It rewards a build that treats lands as a renewable resource (sacrifice effects, self-targeted land destruction, anything that puts basics in the bin) over one that simply jams it on turn two and hopes. As mid-nineties design it reads as a tentative step toward the green land-recursion theme later sets would formalize, back when the condition was a genuine cost rather than trivial upkeep.

