Haru, Hidden Talent
The reward for going wide with Allies here is not a pump spell or a token dump: it is a growing board of land-creatures that keep reassembling themselves. Every additional Ally that enters earthbends a land, so a run of cheap bodies quietly recruits an army out of your mana base. The design leans on one specific piece of resilience: an earthbent land that dies or gets exiled returns tapped rather than lingering in the graveyard, which converts a board wipe into a temporary setback instead of a two-for-one against your lands. These animated lands are creatures, so ordinary removal targets and kills them just fine; what protects them is the recursion clause, not any immunity. Point a spell at an earthbent land and it reenters your battlefield, ready to be re-countered the next time an Ally shows up. That returning-tapped cost is the tax that keeps the engine from being free, and it is also why sweepers cost you tempo rather than territory. The 1/1 body is not the point; the point is a two-mana engine that turns tribal density into a battlefield presence built on permanents that shrug off removal by coming back, not by dodging it, because the pieces are lands first and creatures second, and lands are the one thing you tend to get back. What it asks in return is a deck actually built around Allies entering repeatedly, since a lone trigger buys almost nothing.
