Harried Spearguard
The value of this soldier is measured not in what it does alive but in what it leaves behind. A one-drop with haste already trades a point of damage for a point of tempo, but the death trigger is where the real design work sits: attack into a wall, block a bigger threat, throw it under a removal spell, and you still walk away with a Rat that keeps applying pressure. The token comes with a rider that keeps the trade one-directional: it can't block, so the replacement is always an attacker, never a wall. That single line of text does a lot of quiet work. It means the card wants to die, and it wants to die on your terms: fed to a sacrifice outlet, sent into unfavorable combat, chump-blocking against a threat that would otherwise race you. The body and the token are both fragile, both aggressive, both allergic to defense, and together they turn a creature that dies into a creature that costs an opponent two removal spells to fully clear. It is a small engine built on the oldest red instinct there is, which is that a dead attacker should still cost the other player something.
