Harried Dronesmith
The token engine runs on a deliberately awkward timing window: the Thopter arrives at the beginning of combat, gets haste for the swing, and then dies at your next end step. That forced sacrifice is what keeps a repeatable token-maker from snowballing. You never bank an army of flyers, because each token is a rental that returns one attack and then leaves. What the design is really selling is not the flying body but the steady drip of expendable creatures: a Thopter every turn that you are meant to consume before it expires. A card that wants creatures dead, that turns sacrifices into damage or drain, or that rewards artifacts entering and leaving gets a free resource every combat on your turn, no attack required. The haste-then-sacrifice loop makes the token good at exactly two things, aggression and fodder, and because the Thopter is a colorless artifact creature rather than a red one, it feeds a wider range of payoffs than its maker's color suggests. On a 2/3 body the rate is honest: modest on defense, unremarkable in a race, and entirely dependent on what you do with the token before it evaporates. Read as a value piece rather than a beater, it is a slow, self-cleaning production line, one that hands you a fresh artifact creature each of your turns and then quietly tidies up after itself.
