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Moxonomy

Harmless Assault

Instant2 generic manaWhite manaWhite mana

The asymmetry is the whole design problem this card solves. A Fog stops everything in combat, both your attackers and theirs, which is fine when you are purely defensive but useless on a turn you want to race or alpha-strike back. This narrows the prevention to attacking creatures only, which lets it sit in front of a lethal swing while leaving your own blockers free to gang up without dying and, crucially, preserving any combat damage your defenders would deal. At four mana it pays a steep premium over the one-mana Fog baseline for that wrinkle: the cost is the price of one-sided combat. The window it exploits is the same one every Fog effect lives in, the declare-attackers-into-declare-blockers gap, where holding an instant that erases a board's worth of offense turns a board state that looks lost into a stall you survive. Where a generic Fog buys time symmetrically, this one buys time while letting you keep punching on defense, a distinction that matters most against decks that have overcommitted to attacking and left nothing back. It is a defensive trick built for players who want to weather a turn without surrendering their own clock, which is exactly the constraint that separates it from the cheaper, blunter prevention spells it descends from.

Harmless Assault (roe)
ROE · #24common
Pricing
Normal: $0.13
Foil: $0.47
Oracle Text

Rules text

Prevent all combat damage that would be dealt this turn by attacking creatures.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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