Hardened Tactician
The generic activation cost is doing more work than it looks. Pay one generic and sacrifice a token, draw a card: no color pips, no life payment, nothing that ties the outlet to a particular part of the game. That structure quietly points the card toward a shell already spilling out bodies it can afford to spend (a leftover Soldier, a spent Clue, a Treasure waiting to be cashed in) and converts each of those expiring resources into raw draw. The 2/4 frame is the tell about how it wants to be played: durable enough to hold a stalled board across many turns, too small to matter on offense, built to sit and grind rather than race. The token requirement is what keeps the engine from being free value. Strand this Warrior in a deck with nothing to feed it and the second line reads as blank text; the card is a payoff, not an enabler, and it demands a token stream to justify the slot. That dependency is deliberate. White-black attrition has always chased inevitability through repeatable card advantage stapled to a body that refuses to die, and compressing a colorless-cost draw outlet onto a three-mana defensive creature is a clean way to deliver it, so long as you keep manufacturing the fodder.
