Hard-Hitting Question
The fight-spell family has always carried a symmetry problem: fight makes both creatures deal and take damage, which turns a removal spell into a trade you might not want. This one strips the return blow entirely. Your creature deals its power to their creature or planeswalker and takes nothing back, which is the difference between a fight and a targeted burst of damage priced off your own board. That reframing matters more than the single green mana suggests. Because the source is a creature you control, the damage scales with whatever you have already committed: a modest attacker clears a blocker, a pumped-up threat one-shots a planeswalker, and either way the spell costs a green and nothing else. The catch is the one that governs every effect of this shape: you need a creature already in play, and its power on resolution is your damage, so the card is dead in an empty-board opening and only as good as the biggest thing you have deployed. It also reaches planeswalkers, which pure combat-based removal often cannot, letting a large creature answer a loyalty threat without swinging into open mana or exposing itself to a blocker. Green has long negotiated with its distaste for spot removal by demanding the board do the pointing: this is another of those bargains, trading the color's traditional aversion for a spell that only aims the damage its creatures generate.
