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Moxonomy

Hard Evidence

SorceryBlue mana

Blue rarely gets to staple a body onto a cantrip, and this one does it by making the body do nothing but stall. The 0/3 Crab is defense in its purest form: it holds the ground against early aggression, chumps or walls a two- or three-power attacker without asking for upkeep, and buys the time a control shell needs to reach its expensive spells. The Investigate half turns the sorcery into a deferred cantrip, a Clue you cash in later when a spare two mana surfaces. The two outputs live in different time frames, which is the whole appeal. The Crab is tempo you spend now; the Clue is card advantage you bank for later. One blue mana buys both, so the spell is live whether you are stabilizing under pressure or coasting through a long game with mana to spare. There is also a quieter benefit riding along with those two: the Crab is a genuine creature and the Clue is a genuine artifact, so a single sorcery seeds two token types onto the battlefield at once. Anything that counts creatures, counts artifacts, or wants tokens to die feeds off a spell that reads like modest early insurance. Most one-mana cantrips replace themselves and move on; this one leaves behind a card, a wall, and two objects worth building around.

Hard Evidence (j21)
J21 · #200common
Pricing
Normal: $0.19
Foil: $0.35
Oracle Text

Rules text

Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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