Harbor Guardian
A defensive body with an offensive tax built right into its attack trigger: every swing may hand the defending player a card, which is a steep price for three damage from a creature that already wants to sit back and block. The math points one direction. With reach and a 3/4 frame, this is a wall that happens to have a power stat, designed to stop fliers and ground attackers alike while the symmetry of the drawback discourages ever turning it sideways. The stats reward holding it back, the trigger punishes pushing it forward, and the card resolves into a near-pure defensive piece despite being technically able to attack. It comes from an era of blue-white control creatures where the body was the payoff and the keyword was the function, before Wizards leaned into card-advantage engines and evasive threats for the color pair: the design trusts the wall to do its work standing still, and prices any deviation in cards drawn by the player you least want drawing them. The Gargoyle typing and the stone-sentinel framing fit the role exactly: a fixture you build behind, not around.
