Harbor Bandit
A Human Rogue built to reward a splash, not a commitment. The body grows when you control an Island, and the evasion costs blue mana to switch on, so the card hands its full value only to a deck willing to put a single off-color land in service of a black creature. That two-color tax is the design discipline at work: a black deck touching blue gets a 3/3 that can punch through any board, while a deck without blue mana gets a 2/2 whose activation it can never pay for. The unblockable line matters most in stalled positions, where ground combat answers nothing and the activation turns the creature into a recurring clock that converts any pump or aura into guaranteed damage. This is an old-school multicolor incentive dressed up as a single-color common, the kind of "play your second color and I get better" gadget that anchored early Dimir aggro tools. Quietly efficient inside the exact two-color shell it was drawn for; outside it, a 2/2 with text it cannot reach, which is a different failure than being a blank.
