Haradrim Spearmaster
The combat-step pump lord is an old red idea usually reserved for tribal payoffs, but here it comes stripped down to a single job: every turn, one of your other attackers hits a point harder. The trigger fires at the beginning of combat, before attackers are declared, so the +1/+0 lands early enough to change which blocks are profitable and which of your creatures trades up. A 2/3 with reach is the quiet part of the package that keeps the body relevant: it survives the small ground bumps it hands out and it can sit back to swat a flier, so the card isn't a pure glass-cannon anthem that dies the moment it stops attacking. The pump only ever touches one creature, which is the restraint that separates this from a static team anthem; you choose the target each combat, so the buff follows your best line of attack rather than spreading thin across a board that might not need it. It is a designed-for-aggro piece, a curve-filler that wants a wide board of small red creatures to feed, and it stays honest by asking you to keep pressing the attack rather than to stall and grind.

