Hanweir Militia Captain // Westvale Cult Leader
The flip condition reads like a reward and works like a clock. A 2/2 with a single upkeep trigger that fires if you control four or more creatures, transforming with no say in the matter. That mandatory clause sets up the card's central tension: the aggressive go-wide shell that meets the threshold fastest is exactly the deck that least wants its two-drop committing to the long game, but the transform is unconditional, so once you cross the line the body rolls over whether you wanted it to or not. The back side then closes the loop on the strategy the front demanded: power and toughness scaled to your whole board, plus a 1/1 token minted at the beginning of your end step. The card stays flipped permanently, so that end-step token is not buying back the count that triggered the flip; it feeds the back face's own size and replaces fodder once the initial assault stalls. The Cleric token's white-and-black identity nudges the card toward the sacrifice-and-drain space it lived among, giving an aggressive curve a way to keep producing bodies when the board war turns into attrition. This is a transform design built on a counting puzzle rather than a payoff buried behind a heavy activation cost: the only price is keeping four creatures alive to your upkeep, and the back half rewards the deck that already wanted to do exactly that.


