Hansk, Slayer Zealot
The joke lives in the wordplay: hand your opponent a squad of Walker tokens, then hunt them. This is a Norman Reedus tribute built entirely around killing zombies, and the mechanics follow the fiction with unusual literalism. Every upkeep you gift a target opponent three 2/2 Zombies they never asked for, which sounds like charity until you read the rest: the tap ability picks them off two damage at a time, and each opponent's Zombie that dies refills your hand. The design tension is that the card pays you whenever an opponent's Zombie dies, and you're the one manufacturing most of them, so it functions as a self-sustaining draw engine that requires you to do the ongoing work of executing the tokens you keep manufacturing. There is a real cost to the arrangement, too: those Walkers are the opponent's creatures, not yours, and three 2/2 bodies a turn is genuine material handed across the table if the pinging falls behind the production. The ping only hits for two, so anything the tokens can chump or grow into becomes a problem the engine cannot solve on its own. It is a rare case of a joke premise reverse-engineered into a functional card: the flavor demanded that a slayer create the horde he then slays, and the card commits to that bit completely rather than filing off the awkward parts.

