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Moxonomy

Hands of Binding

Sorcery1 generic manaBlue mana

Cipher was the experiment that tried to turn a one-shot spell into a recurring threat by stapling it to combat damage, and this card is the textbook case for how the mechanic was supposed to compound. The base effect is a tempo tax: tap an opposing creature and keep it locked through its next untap step, stripping a blocker or attacker for a turn and a half. Cast on your own turn, that resolution does real work toward landing the next swing, since freezing the best defender is exactly what clears a path. The encode step is where the spell stops being a single answer and becomes an engine: exile it onto a carrier, and each time that creature connects you replay the freeze for free, disabling a new defender and making the following connection that much easier. The snowball is genuinely self-reinforcing, but it is gated entirely behind the one thing hardest to guarantee. Without an evasive body the loop never starts, because cipher copies nothing if the carrier is chumped or traded away. There is a quiet asymmetry worth naming: the recurring copies cost no mana, so the only price is connecting, and against a player who can simply throw a creature in front of yours that price never gets paid. The mechanic never returned as an evergreen tool, which makes the small set of cards built on it a closed design loop, and this is the cleanest illustration of how it was meant to escalate.

Hands of Binding (gtc)
GTC · #37common
Pricing
Normal: $0.12
Foil: $0.40
Oracle Text

Rules text

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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