Hands of Binding
Cipher was the experiment that tried to turn a one-shot spell into a recurring threat by stapling it to combat damage, and this card is the textbook case for how the mechanic was supposed to compound. The base effect is a tempo tax: tap an opposing creature and keep it locked through its next untap step, stripping a blocker or attacker for a turn and a half. Cast on your own turn, that resolution does real work toward landing the next swing, since freezing the best defender is exactly what clears a path. The encode step is where the spell stops being a single answer and becomes an engine: exile it onto a carrier, and each time that creature connects you replay the freeze for free, disabling a new defender and making the following connection that much easier. The snowball is genuinely self-reinforcing, but it is gated entirely behind the one thing hardest to guarantee. Without an evasive body the loop never starts, because cipher copies nothing if the carrier is chumped or traded away. There is a quiet asymmetry worth naming: the recurring copies cost no mana, so the only price is connecting, and against a player who can simply throw a creature in front of yours that price never gets paid. The mechanic never returned as an evergreen tool, which makes the small set of cards built on it a closed design loop, and this is the cleanest illustration of how it was meant to escalate.
