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Moxonomy

Hammerhand

Enchantment — AuraRed mana

Strip the haste and the buff and what's left is the part that actually wins the race: a one-mana enabler that pulls a blocker out of the lane the turn you swing. The package reads like three small upsides stacked on one Aura, but the design is really a single attack-step trick wearing permanent clothing. Haste matters most on the creature you cast and enchant in the same turn, turning a fresh body into an immediate attacker; the +1/+1 nudges a profitable block into a fatal one; the can't-block clause clears a defender for everything else swinging. The catch is the catch on every combat Aura: it commits a card to a single creature, so a removal spell in response to the trigger eats two of yours for one of theirs, and even when the body survives it keeps the buff but loses the tempo that justified spending the card. That fragility is why effects like this live and die by speed, not value. It belongs to the lineage of red's "make my guy bigger and shove him through" tools, the ones that turn a stalled board into lethal by addressing the math (haste for the count, +1/+1 for the threshold) and the geometry (one fewer blocker) at once. Sober as a rate, lethal as a finisher: the whole thing only makes sense the turn you are already trying to end the game.

Hammerhand (dmu)
DMU · #129common
Pricing
Normal: $0.08
Foil: $0.09
Oracle Text

Rules text

Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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