Hammer of Bogardan
A burn spell that refuses to stay in the graveyard. The first cast is ordinary three damage at sorcery speed; the recursion clause is where the design earns its keep, buying the card back from the bin for five mana during each of your upkeeps. That return cost runs nearly twice the initial price, the friction that justifies a renewable burn spell, and the upkeep restriction is doing real structural work: the return resolves before your draw step, so the Hammer lands in hand early enough to be recast that same main phase. The payoff is a recurring source of reach that grinds an opponent down across many turns rather than a single burst. In a shell built to fuel it, the loop runs untap, return, recast, deal three to a face or a creature, repeat. The tradeoff is tempo: every cycle ties up eight mana you could be spending elsewhere, and the clock is slow by burn standards. What it offers instead is inevitability, an answer to the long game that most red removal cannot promise, because once a Lightning Bolt resolves it is gone, while this one keeps coming back from the yard. The template (cheap one-shot effect, expensive self-return gated by your own upkeep) treats the graveyard as a renewable resource for a single spell, and red has reached for that same skeleton many times in the decades since.

Rules text
Format Status
More formatsFewer formats
Other printings
- Magic Online Promos#36000
- Eighth Edition#193★
- Eighth Edition#193
- Judge Gift Cards 2002#1
- World Championship Decks 1999#mlp188
- Classic Sixth Edition#188
- World Championship Decks 1998#br181
- World Championship Decks 1997#jk181








