Hamlet Glutton
Bargain turns this into a curve-cheating puzzle. Left alone, a 6/6 trampler with three life attached at seven mana is honest but slow; feed it a spent token, a used-up enchantment, or an artifact you no longer need, and it lands two mana early as a five-drop that already paid its own upkeep in fodder. That is the whole discipline of the mechanic: the discount is not free ramp, it is a conversion of things you have already gotten value from into a body that ends games. Green rarely gets to sacrifice noncreature permanents for tempo, and this card makes the trade feel native rather than grafted on, rewarding decks that manufacture tokens or run enter-the-battlefield enchantments they were happy to see leave. The three life is the quiet part that makes the aggressive line viable: bargaining it out on turn five against a faster deck buys back the racing math a big beater usually loses, and trample means the six power keeps mattering after chumps show up. It asks a specific question of a deckbuilder, whether you can reliably produce something worth sacrificing by the time you want to cast it, and answers well only when the rest of the list is built to say yes.
