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Moxonomy

Halo Hunter

Creature — Demon2 generic manaBlack manaBlack manaBlack mana

An enters-the-battlefield trigger that names a single creature type and nothing else is an unusual amount of conviction for a beater to carry. It destroys an Angel on arrival, unconditionally where it lands: no flying clause, no power restriction, just the named tribe and nothing adjacent. That narrowness is what pays for a 6/3 that mostly cannot be chump-blocked. Intimidate funnels it past everything but artifact creatures and other black bodies, which on most boards means it connects, and the three black pips in its cost ask for a committed mono-black manabase to do it. The 6/3 frame tells the rest of the story: enormous offense stapled to a toughness that folds to almost any burn or trade, a glass-cannon Demon built to swing once or twice and trade up rather than anchor a board. Flavor and function line up cleanly here, a hunter of Angels that kills one as it enters and then runs at whatever survives. Without a winged target to point it at, the trigger reads as a may-as-well rider on a five-mana body, and that is the honest read; the card is at its sharpest when the opposing board has an Angel on it and a black deck is willing to spend three of its pips to delete it.

Halo Hunter (zen)
ZEN · #96rare
Pricing
Normal: $0.22
Foil: $0.44
Oracle Text

Rules text

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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