Hallowed Spiritkeeper
Killing this creature is the worst thing an opponent can do, and that inversion is the entire pitch. A 3/2 with vigilance for three is a body the table is happy to trade with: spot removal, a chump block, a sweeper. But the death trigger turns your graveyard's creature count into a swarm of flying Spirits, so the more your other creatures have already died, the more a single removal spell on this gives back. It punishes board wipes specifically, since a sweeper that clears your side fills the yard and then pays out when this one goes down in the same breath. The reward scales off a resource your opponent often spent the game building for you, which is why aristocrat and sacrifice shells like it as much as token decks: feed it your spent fodder, then sacrifice it on your own terms for the payout rather than waiting on the opponent. White rarely gets to convert a graveyard into board presence this directly, and the design leans into that color tension by making the death the point. The Spirits arrive with flying, so the rebuilt board is evasive rather than just numerous, which matters when you are recovering from behind. Left alone, it is a forgettable beater; answered, it is a refund. That makes it a removal-bait engine that asks opponents to solve a problem they would rather ignore.

