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Moxonomy

Hagra Crocodile

Creature — Crocodile3 generic manaBlack mana

This is what landfall looks like when the goal is to teach the mechanic rather than break it. The 3/1 that can't block reads as a pure beater, and the trigger that swells it to a 5/3 each time a land enters is the most legible possible demonstration of "play a land, get a benefit": no counters, no permanence, just a combat pump that resets at end of turn. The math is deliberately modest. Four mana for a 3/1 is below rate, and the landfall bonus only redeems it on a turn where you also have another land to deploy, ideally turning an attack into a swing two sizes bigger. That makes the card a deckbuilding signal more than a threat: it wants a high land count, it wants extra-land effects, and it punishes a draw that stumbles on its mana. The "can't block" clause is the flavor tax on a creature whose whole identity is forward motion; the crocodile is built to keep advancing while you keep dropping lands, never to hold the fort, and the restriction keeps it honest to that role rather than letting it double as a defensive body. It belongs to the first wave of landfall creatures designed to make a now-staple mechanic immediately readable to anyone opening a pack, and its ceiling is exactly as high as the number of lands you can still get into play.

Hagra Crocodile (zen)
ZEN · #94common
Pricing
Normal: $0.07
Foil: $0.19
Oracle Text

Rules text

This creature can't block. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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