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Moxonomy

Gyre Engineer

Creature — Vedalken Wizard1 generic manaGreen manaBlue mana

A mana dork that taps for two pips is a rare license, and the price here is a fragile 1/1 body plus an output locked to green and blue together: the ability never hands you a single pip on its own, so it accelerates Simic and nothing else. That restriction defines the card. As a fair accelerant it is unremarkable, a three-mana investment that dies to any removal and produces mana you could have gotten more cheaply. The interest is entirely in the doubled tap. Any effect that untaps a creature or scales off the mana it produces attaches a green-blue engine to it, and the card's history is largely a catalogue of what people have chained off that engine once the fixing turned into infinite-mana potential: untap loops, cost-reducers, activated abilities hungry for colored mana. The two-in-one activation is what pulls it out of the ramp category and into the combo one. It rewards being the first link in a chain rather than a rung on a curve, which is why its most durable identity is as a piece in a build looking to break the loop wide open, not as a body meant to survive a turn cycle and add up over time.

Gyre Engineer (rna)
RNA · #180uncommon
Pricing
Normal: $0.28
Foil: $0.68
Oracle Text

Rules text

Tap: Add Green manaBlue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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