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Moxonomy

Guul Draz Vampire

Creature — Vampire RogueBlack mana

A one-drop that pays you for closing the gap yourself. As a 1/1 it sits quietly, an early body doing chip-damage work; the instant an opponent slips to ten life or less it swells to a 3/2 and gains intimidate, which in most aggressive black shells means a body that connects through a clogged board. The design discipline is the threshold: the bonus arrives exactly when the game is already tilting your way, so the card accelerates a winning position rather than digging you out of a losing one. That conditional is the catch, too. A plain aggressive one-drop is good on turn one whether you are ahead or behind; this one rewards you only after you have done the damage, then hands you the tools to finish. The lineage runs through black creatures whose stats scale to an opponent's misfortune, where the floor is a serviceable early play and the ceiling is a quiet inevitability once the life total crosses the line. Intimidate is the sharper of the two upgrades: even in a stall, a creature blockable only by artifacts or other black creatures tends to land, and landing the last few points is precisely the job a card like this is built for.

Guul Draz Vampire (zen)
ZEN · #93common
Pricing
Normal: $0.31
Foil: $2.15
Oracle Text

Rules text

As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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