Gutsplitter Gang
A 6/6 for four mana in mono-black used to demand a drawback you could see across the table: something that hurts you, something that hurts your board, something the opponent could exploit. This one folds the cost inward and makes it recurring. Every first main phase you keep the Gang, you either shrink your own board or bleed, and neither choice is neutral: blight 2 turns a threat into a liability, while eating 3 life a turn against any deck applying pressure ends the game on a clock you set for yourself. The trick the design leans on is that the counters do not have to land on the Gang itself. Point them at a token, a creature already dying, or something whose death trigger you want anyway, and the drawback becomes a resource. Blight feeds -1/-1 counters exactly where a black deck already wants them: proliferate, sacrifice fodder, persist and undying, anything that wants creatures shrinking or dying converts the recurring self-harm into engine input. That is what the card is built around. Left to sit in a fair deck, it is a body that slowly dismantles itself or you. Built around, the counter-placement every turn is the point, and the 6/6 becomes the least interesting thing on the card. It is a black beater priced for aggression whose real home is wherever incremental self-harm is currency rather than cost.
