Gustcloak Savior
Block declaration on your attackers becomes a non-event with this on the battlefield: the moment a creature you control is blocked, you can pull it out of combat untapped, leaving the blocker tapped (if it was a tapper-style defender) and your attacker free to swing again next turn. It is the payoff that names the Gustcloak mechanic, where individual creatures carried evasion-on-demand built into their stat lines; this hands the whole team that escape hatch at once. The strategic axis it bends is the combat math itself. Defenders cannot trade with your attackers, cannot eat them with a larger blocker, cannot chump-and-kill with a deathtouch body, because the untap-and-remove resolves before damage is dealt. Its limitation is that it adds nothing on the swing-back when it first arrives, and an opponent who simply declines to block strips it of any work, so it earns its keep squeezing through committed boards and shielding attackers from unfavorable trades rather than closing out games. The flying body matters here too: a 3/4 in the air is hard to gum up, so the savior tends to get its own swings in while shepherding the ground forces past their blocks. A clever wrinkle is that removing a creature from combat keeps it untapped, so a vigilance-free attacker effectively gains pseudo-vigilance on every blocked attack, ready to defend on the crackback.

