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Moxonomy

Gush

Instant4 generic manaBlue mana

The free spell that taught a generation of blue mages what land really costs. Printed with a five-mana sticker price nobody ever pays, its actual cost is two Islands bounced to hand: a tempo hit you recoup by replaying lands you would draw anyway. That arithmetic is the whole card. In a deck built to refund the bounce (cantrips, cheap lands, ways to turn the floating mana into pressure), Gush is functionally a zero-cost draw-two that also thins the board and resets fetchable triggers. The genius and the danger both live in the alternative cost: it scales with how thoroughly you have abused the rest of your spells, so the more degenerate the shell, the closer to free it gets.

That made it a recurring restricted-list resident in formats where a free, repeatable card-advantage engine plus a graveyard or storm payoff was too much to leave open; Wizards has toggled it on and off the Vintage restricted list more than once, treating it less as a card than as a knob for how fast blue is allowed to draw. Strip away the era-specific combo decks it has anchored and the underlying design lesson holds: a spell with a non-mana alternative cost is only ever as fair as the cheapest way to satisfy it, and Gush asks for the one resource every deck already has in surplus.

Gush (prm)
PRM · #61056uncommon
Pricing
Normal: $3.56
Foil:
Oracle Text

Rules text

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Banned
Vintage
Restricted
Commander
Legal
Pauper
Banned
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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